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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / frame_20 / DoAction.as
Text File  |  2011-09-19  |  5KB  |  136 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 1779 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -381 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 849)
  9.    {
  10.       if(eval("\x01") != 769)
  11.       {
  12.          if(eval("\x01") != 49)
  13.          {
  14.             if(eval("\x01") == 28)
  15.             {
  16.                set("\x01",eval("\x01") + 21);
  17.                ┬º┬ºpop() extends ┬º┬ºpop() << (┬º┬ºpop() >>> function ┬º\x01\x02┬º()
  18.                {
  19.                   return 1779 % 511 * 5;
  20.                });
  21.                break;
  22.             }
  23.             if(eval("\x01") == 143)
  24.             {
  25.                set("\x01",eval("\x01") + 553);
  26.                continue;
  27.                continue;
  28.             }
  29.             if(eval("\x01") != 817)
  30.             {
  31.                if(eval("\x01") != 696)
  32.                {
  33.                   if(eval("\x01") != 743)
  34.                   {
  35.                      if(eval("\x01") != 853)
  36.                      {
  37.                         if(eval("\x01") != 61)
  38.                         {
  39.                            if(eval("\x01") != 669)
  40.                            {
  41.                               if(eval("\x01") != 594)
  42.                               {
  43.                                  if(eval("\x01") == 840)
  44.                                  {
  45.                                     set("\x01",eval("\x01") - 641);
  46.                                     map = [[4,4,2,2,2,4,4],[4,2,1,1,1,2,4],[4,1,0,0,0,1,4],[4,10,0,6,0,10,4],[3,0,0,9,0,0,3],[0,0,0,0,0,0,0],[0,0,0,0,0,0,0],[0,0,0,9,0,0,0],[0,0,0,0,0,0,0],[0,0,0,0,0,0,0]];
  47.                                     tileset = "t_monastery";
  48.                                     area = "gz_monastery";
  49.                                     areaname = "Goznor - Monastery";
  50.                                     ambience = null;
  51.                                     A_sprites = [{name:"Medium Priest Gallovar",model:"s_Ypriest",x:3,y:5,walkspeed:-2,dir:"s",EN:["People","Gallovar"],elem:"WATER",conv:"c_Ypriest"},{name:"EXIT",model:"DOORY",x:3,y:10,dest:["goznor",18,14]}];
  52.                                     if(_root.plotVars.ZOMBIES == "GOZNOR")
  53.                                     {
  54.                                        A_sprites.push({name:"WALK_TRIGGER",model:"_trigger",x:3,y:9,ExecuteScript:function()
  55.                                        {
  56.                                           if(_root.plotVars.walkedIntoZGM == null)
  57.                                           {
  58.                                              _root.plotVars.walkedIntoZGM = 1;
  59.                                              DO_ACTIONS([["WALK",0,3],["UNFREEZE"],["TALK","s","Medium Priest Gallovar"]],"Medium Priest Gallovar",true);
  60.                                           }
  61.                                        }});
  62.                                     }
  63.                                     areaLoot = [];
  64.                                     foes = [];
  65.                                     btlChance = 0;
  66.                                     minSteps = 5;
  67.                                     levelrange = [1,1];
  68.                                     musicTrack = "HymnOfYalort";
  69.                                     clearmap = 1;
  70.                                     AreaSetup();
  71.                                     break;
  72.                                  }
  73.                                  if(eval("\x01") == 199)
  74.                                  {
  75.                                     set("\x01",eval("\x01") - 199);
  76.                                     break;
  77.                                  }
  78.                               }
  79.                               set("\x01",eval("\x01") + 259);
  80.                               ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  81.                               {
  82.                                  return 1779 % 511 * 5;
  83.                               }));
  84.                            }
  85.                            set("\x01",eval("\x01") + 171);
  86.                            continue;
  87.                         }
  88.                         set("\x01",eval("\x01") + 533);
  89.                         ┬º┬ºpush("\x0f");
  90.                         continue;
  91.                      }
  92.                      set("\x01",eval("\x01") - 36);
  93.                      ┬º┬ºpush(!function ┬º\x01\x02┬º()
  94.                      {
  95.                         return 1779 % 511 * 5;
  96.                      });
  97.                      continue;
  98.                   }
  99.                   set("\x01",eval("\x01") - 682);
  100.                   var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  101.                   {
  102.                      return 1779 % 511 * 5;
  103.                   };
  104.                   continue;
  105.                }
  106.                set("\x01",eval("\x01") + 47);
  107.                ┬º┬ºpush("\x0f");
  108.                ┬º┬ºpush(1);
  109.             }
  110.             set("\x01",eval("\x01") - 148);
  111.             if(function ┬º\x01\x02┬º()
  112.             {
  113.                return 1779 % 511 * 5;
  114.             })
  115.             {
  116.                set("\x01",eval("\x01") + 171);
  117.             }
  118.          }
  119.          set("\x01",eval("\x01") + 647);
  120.          continue;
  121.          continue;
  122.       }
  123.       set("\x01",eval("\x01") - 741);
  124.       if(function ┬º\x01\x02┬º()
  125.       {
  126.          return 1779 % 511 * 5;
  127.       })
  128.       {
  129.          set("\x01",eval("\x01") + 21);
  130.       }
  131.       continue;
  132.    }
  133.    set("\x01",eval("\x01") - 80);
  134.    ┬º┬ºpush(true);
  135. }
  136.